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Advanced GPU benchmark tool for testing volumetric rendering performance in WebGL environments.
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Volume Shader BM is a free, WebGL-based GPU benchmark tool that tests volumetric rendering performance by running complex fractal and ray marching scenarios in the browser.
Volume Shader BM is a professional GPU benchmark that specializes in testing volumetric rendering performance using WebGL technology. It requires no user input (GPU auto-detection), processes complex volumetric shader calculations in real-time, and outputs detailed performance metrics including FPS, frame times, and a benchmark score. The tool runs entirely in a browser without downloads and is developed by the team behind volume-shader.net.
You can also launch the test directly at https://volume-shader.net/benchmarks/vsbm.
Yes, Volume Shader BM is completely free to use. No registration or payment required.
A WebGL 2.0 compatible browser and a dedicated GPU with at least 2 GB VRAM for optimal performance.
Yes, it works on any device with WebGL support, including modern smartphones and tablets. Performance will vary due to power constraints.
The benchmark runs through multiple rendering scenarios automatically; total time is typically under a minute.
No, it runs entirely in the browser using WebGL technology. No software installation needed.