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Dola AI

Dola AI is an Unreal Engine 5.7 assistant that edits Blueprints, C++, levels, UMG, and materials from prompts, with PIE checks and review.

Introduction

Dola AI is an Unreal Engine 5.7 AI assistant that turns plain-language requests into reviewed Blueprint, C++, UMG, material, level, and Play In Editor changes through a desktop app and editor plugin.

What is Dola AI?

Dola AI is a local-first desktop app for Windows and Linux with an Unreal Editor plugin. A developer describes a change in chat; specialist agents plan it, edit Blueprints, C++ code, UMG widgets, materials, levels, and actors in the open editor, check the result in Play In Editor, and hold every change for review. It runs on Claude: Sonnet plans and reviews, Haiku builds. The product works with Unreal Engine 5.7 on Epic's build; other engine versions are listed as coming soon.

What makes Dola AI stand out?
  • Blueprint editing — Adds nodes, wires pins, sets variables, then compiles and saves the asset; the page shows a run that made BP_Lamp blink with zero compile errors after PIE.
  • C++ from engine symbols — Looks up Unreal engine classes and functions before writing UCLASS and UFUNCTION code, so generated C++ follows real engine API names.
  • Editor actions — Spawns actors, applies materials, builds UMG widgets, and runs Play In Editor from a chat request.
  • Answers without Unreal open — Reads project files on disk and states where an answer came from, including plugins, C++ modules, and content folders.
  • QA agent — Reads the result and plays it in PIE before reporting DONE.
  • Review gate and diffs — Opens Unreal's diff window so you can keep an edit or put the old asset back.
  • Specialist agents on Claude — Sonnet plans and reviews; Haiku builds; each run shows its cost.
  • Modeling mode — A separate Babylon.js studio where chat writes mesh code, a live viewport updates, named parts can be inspected, and the result exports as GLB.
Who should use Dola AI?

Unreal gameplay programmers: prototype or adjust Blueprint logic and C++ functions from a prompt, then inspect the diff and PIE check before keeping the change. Technical designers: wire UMG widgets, apply materials, and place actors or levels without leaving the editor. Solo indie developers: ask project questions when Unreal is closed and get answers sourced from files on disk, useful for auditing plugins, modules, and content layout. Teams that require review: route agent-made edits through Unreal's diff and keep-or-revert flow before changes land.

What can you do with Dola AI?

Build a Blueprint mechanic: describe a door that opens when the player approaches, and Dola adds nodes, wires pins, sets variables, compiles, saves, and checks the result in PIE. Ask about an existing project offline: with Unreal not running, ask for the plugin list, C++ module layout, or content folders and get answers tied to files on disk. Create editor content: spawn actors, apply materials, build UMG widgets, and run Play In Editor from chat. Prototype a 3D mesh: switch to Modeling mode, have chat write Babylon.js, inspect named parts in the live viewport, and export a GLB.

How does Dola AI work?
  1. Create a free account, download the Dola app for Windows or Linux from the Releases page, sign in, install the Dola plugin for Unreal Engine 5.7, and open a project. 2. Describe a mechanic, fix, menu, or question in plain language. 3. Specialist agents plan and build the change through a local editor bridge, then a QA agent reads the result and plays it in PIE. 4. Review the change in Unreal's diff window and accept it or restore the old asset.
Pricing

Creating an account and downloading the Dola app are free. Agent runs use Claude through the Dola account and spend AI credits. Monthly plans include the same amount in credits: Indie at $10/month with $10 of credits, Pro at $50/month with $50, Pro+ at $100/month with $100, and Max at $200/month with $200. The app shows the cost of every run.

FAQ
Is Dola AI free?

The account and app download are free, but agent runs consume AI credits. Paid monthly plans start at $10 for Indie and rise through Pro at $50, Pro+ at $100, and Max at $200; each plan includes credits equal to its monthly price, and every run displays its cost.

Which Unreal Engine versions and platforms does Dola AI support?

Dola AI works with Unreal Engine 5.7 on Epic's build for Windows and Linux. The page states that other engine versions are coming soon, so projects on earlier or non-Epic builds are not listed as supported.

What does local-first mean in Dola AI?

Project indexes, chat history, and editor state are designed to stay on the user's computer. Sign-in and Claude model requests go through dolaai.pro, and Dola says it does not store chats in the cloud account database.

Is Modeling mode part of the Unreal viewport?

No. Modeling mode is a separate Babylon.js studio inside the desktop app: chat writes mesh code, a live viewport updates, named parts can be inspected, and the result exports as GLB. Game-dev mode is the Unreal plugin path for Blueprints and C++.

Can Dola AI answer questions when Unreal is closed?

Yes. Dola reads project files on disk and reports where the answer came from, including the project's plugins, C++ module, and content folders. This works without the Unreal Editor running, according to the page.

Categories

Information

  • Publisher
    Dola AI
  • Websitedolaai.pro
  • Published date2026/11/15
  • Views0 views

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