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No-code editor for 2D games: visual node editor for logic, drag-and-drop scenes, real-time preview — one project exports to six platforms.
Submit your own product to reach creators and founders looking for the next tool to try.
Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype.
Game logic is assembled in a visual node editor instead of source files. Behaviors, conditions and actions connect as nodes, which means the logic of your game stays visible and editable without a programming language in between. You can read a scene like a diagram, find a bug by following the wires, and change a mechanic without hunting through code.
Scenes are built with drag and drop, and a real-time preview replaces the traditional build cycle: what you change is what you see, immediately, without compiling anything.
When the game is ready, one project exports to Windows, macOS, Linux, Android, iOS and Web. Publishing to six platforms is a menu action, not a second engineering project. The same project that runs in the preview window becomes the shipped build.
Under the surface, the editor is deliberately honest about your data. A project is a set of clean, versioned JSON contracts, and the runtime that plays the final game is a separate engine built on .NET 9 and MonoGame. A finished game is never locked inside the tool: the data is readable, diffable in version control, and portable to other tooling.
The roadmap continues in the same direction: player accounts, cloud saves and leaderboards are designed to arrive as ready-made services, so an indie developer can add live features to a shipped game without writing, deploying or hosting a backend. The editor is being built AI-native: AI assistance inside the editor is on the roadmap, and the JSON-first architecture is prepared for it from day one.
During early access Egmatic is completely free, and solo developers and small teams can join on the site.